Fellow #tabletop #gamers: I want to like the Apocalypse World engine but so far I find it prescriptive, non-intuitive, discouraging of role play, and encouraging to GMs to make up rules as they go.
I figure either
0) I'm playing with a GM who needs to work on their game a bit more , or 1) wrong implementation (currently: Monster of the Week).
Can somebody explain to me why they enjoy this engine? I want to be convinced, or at least understand the appeal.