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I'm legitimately excited for elder scrolls mobileshit even though my expectations are as low as the earth's core
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@hfaust if "a full-blown elder scrolls game" isn't a lie, then it's already a keeper. I'm really interested in how they'll do procedurally generated dungeons, and how the pvp arena will be. There's going to be microtransactions and shit, but that comes with the territory
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@shpuld @hfaust skyrim isn't bad it's just shit
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@nerthos @hfaust pokemon go fucking sucked at launch, but it got better and the community has grown. Bethesda has enough of an audience to get that sort of attention, so they'll probably improve it regardless of launch reception.
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@shpuld @hfaust this is concerning to me as well. Another reason I'm interested, what will they change to accommodate shorter attention spans
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@nerthos there's certainly ways to fuck up. The biggest issue is chasing whales instead of expanding the game itself. Again, i'm excited but expectations are through the floor
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@nerthos hearthstone is good
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@nerthos I'm not sure if I'd rather a free market with exploitative practices, or a more regulated one with expensive games.
Gambling certainly should be regulated, but the mobile market has deeper problems than that
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@nerthos yet squeenix and rockstar charge for subpar or even terrible ports of their games. The only good mobile games are indies like downwell or spacechem, which are best played on a computer anyways
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@nerthos we're seeing something similar to the oversaturation of 2600 games in the US in 83. Except then, a handful of companies were banking on every game being bought. Now, we have countless developers just making it free so they can get a trickle of ad money. You lose less when you make a game digital, so there's no risk.
We need a mobile games store/platform which only hosts apps which pass a seal of quality, and regulate how much these devs get away with things. I fear this isn't possible without a lot of influence, so it could only be Nintendo or Valve who make this possible.
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@nerthos microtransactions shouldn't give an edge over another player of the same skill level and playtime. So cosmetics and maybe alternate items that might have also dropped, but not letting you skip through everything. Pay-to-skip/stop waiting/stop grinding is just asking for gigantic paywalls disguised as a mechanic.
Not to say it can't be implemented well, just it gives bias to the people with money to spare
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@nerthos this is certainly a common trope in mobile gaming.
I am coming hearthstone as someone who never played other card games. I love puzzles and math and stats and shit, and hearthstone has really opened my eyes to how much can be created from the combinatorics of thirty cards. It's very interesting. I also like how accessible it is, so I don't have to interact directly with undesirable people to play it and learn about it
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@nerthos I can see why it's off-putting. What you're describing is something I think a lot of players of lots of games are experiencing now that esports are becoming more and more mainstream. I don't really play HS that much but I am familiar with the feeling you're describing.
Twitch and the like has contributed to this whole thing by making gameplay something to be scrutinized and optimized. While fascinating in its own rite, gameplay is about play, it's even in the word. Esports is just televised game theory optimization with very slight theater elements
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@nerthos that's actually the part of hs that appeals to me.
I'm about to ship off to rehab, but once I come out I'm gonna write a hs simulator and try and find really good decks. I think it's fascinating. Just the combinatorics of the situation are insane.
Pic attached. Ofc there is a lot of nuance to that number, because of classes, card limits, etc https://shitposter.club/attachment/2302801
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@nerthos I agree.
It must be difficult for teams to balance their game in order to appeal to those player groups. Casual users who want to have fun, ie gratification, pro users who want to compete, and scientific users.
Very hard to compete in more than one of those spaces with the average game, even though the game could be really high quality from the perspective of one of those groups.
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@nerthos it seems like pro hearthstone has taken a lot of joy from the average casual player. What percentage of players use a netdeck instead of one that they made their self? It's probably more than 3/4