Arkwood Pond Social
  • FAQ
  • Login
Show Navigation
  • Public

    • Public
    • Groups
    • Recent tags
    • Popular
    • People

Conversation

Notices

  1. public comment disabler (dthompson)'s status on Thursday, 25-Oct-2018 12:37:44 UTC public comment disabler public comment disabler
    Remote profile options...

    I think it's safe to say that most of my performance woes with using Lisp for game dev are over. Using Guile 2.9.1 w/ JIT and OpenGL instanced rendering, I can render ~13000 moving sprites at 60fps on my old Thinkpad x220 with Intel integrated graphics. This is a ~3x improvement over using simple batched rendering. The sprites are not y-sorted and no collision tests are performed beyond checking if they left the screen, so in a real game the max throughput will be lower. #gamedev

    Thursday, 25-Oct-2018 12:37:44 UTC from toot.cat permalink

    Attachments

    1. 0b4a23ecd3fe0d1d433b897ece2bbff8b0b3b6ddebcceb3eeedef25e53bc230c.png
    • p̸h̴o̸⁴c̵e̴ₓa̵ repeated this.
  • Help
  • About
  • FAQ
  • TOS
  • Privacy
  • Source
  • Version
  • Contact

Arkwood Pond Social is a social network, courtesy of McCullaugh.com Network. It runs on GNU social, version 1.2.0-beta4, available under the GNU Affero General Public License.

Creative Commons Attribution 3.0 All Arkwood Pond Social content and data are available under the Creative Commons Attribution 3.0 license.

Switch to desktop site layout.