damn good take on the rms situation
http://wingolog.org/archives/2019/10/08/thoughts-on-rms-and-gnu
damn good take on the rms situation
http://wingolog.org/archives/2019/10/08/thoughts-on-rms-and-gnu
live by the paren, die by the paren
the mbta commuter rail app is called mTicket, which I like to pronounce as m'ticket *tips fedora*
I am now relaxing in my yard to the pleasant sounds of multiple lawnmowers. food not lawns mother fuckers!!!
I have a lot of criticism of the whole serverless thing, but actually a tool like Guix could do it right. it could host *any* language and *any* dependencies trivially and use call-with-container to isolate all the "lambdas" from each other. I think it would be pretty easy to do a proof of concept as well.
GNU Guix 1.0 is out!
https://www.gnu.org/software/guix/blog/2019/gnu-guix-1.0.0-released/
Proud to have been a part of the project since 2013. I haven't been active in awhile, but I have contributed a lot of packages, a Linux container implementation, a build system for programs written in Ruby, importer tools for PyPI and RubyGems, the 'guix environment' and 'guix publish' tools, and probably some small stuff I've forgotten.
hell yeah there is now an official Ardour youtube channel with tutorials on the way by unfa (who has already a lot of really good unofficial videos about how to use Ardour).
GNU Guix 0.16.0 has been released!
https://www.gnu.org/software/guix/blog/2018/gnu-guix-and-guixsd-0.16.0-released/
I think it's safe to say that most of my performance woes with using Lisp for game dev are over. Using Guile 2.9.1 w/ JIT and OpenGL instanced rendering, I can render ~13000 moving sprites at 60fps on my old Thinkpad x220 with Intel integrated graphics. This is a ~3x improvement over using simple batched rendering. The sprites are not y-sorted and no collision tests are performed beyond checking if they left the screen, so in a real game the max throughput will be lower. #gamedev
Guile now has a JIT compiler that is about 80% faster than 2.2's VM. I hope to take it for a spin soon and run a 2D sprite rendering benchmark.
https://lists.gnu.org/archive/html/guile-devel/2018-09/msg00018.html
I've disliked the Redis developer's stance on software licensing for years after a brief HN argument. now, everyone else has all the evidence they need to dislike it, too: https://redislabs.com/community/commons-clause/
Alright hear me out. Trump is Light. Manafort is Misa. Mueller is a combination of L and Near. Tom Arnold is Mello. This is 100% accurate.
all this hubub about rms and glibc lately boil down to one thing: rms should no longer be the gnu dictator. there should be no gnu dictator at all. rms abuses his position frequently, to the detriment of gnu as a whole and to the projects that have to deal with it directly.
my talk about gnu #guix from #libreplanet 2018 is now available to watch on-demand.
if you're interested, go here:
https://media.libreplanet.org/u/libreplanet/m/practical-verifiable-software-freedom-with-guixsd/
and the slides can be found here:
enjoy!
@catonano im in ur computers
freeing ur software
Haunt 0.2.2 released. just some bug fixes from the past year.
software development is an emotional roller coaster.
the joy when you find a new useful tool or library.
the despair when you find out you need npm to get it.
As expected, Canon wrote back to me saying they have no plans to free their driver source code.
Lesson: Just buy an HP printer, folks!
the cloud sucks, but virtualization rules. yesterday I replaced all production infrastructure for multiple services with 0 downtime. completely automated.
waaaat http://git.savannah.gnu.org/cgit/guix.git/commit/?id=84ee33787e011fbf7d04eed1bc2d0765cef57b52
uboot config for guix for the nes classic edition
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